Mob Entertainment

HQ
Saint Louis
147 Total Employees
Year Founded: 2015

Jobs at Mob Entertainment

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2 Days AgoSaved
Remote
United States
Digital Media • News + Entertainment
Lead narrative design for rapid-prototype game concepts: refine backlogged concepts, define plot/theme/tone/characters, storyboard story beats, advise co-dev teams, and organize voice recording to support episodic storytelling potential.
3 Days AgoSaved
Remote
United States
Digital Media • News + Entertainment
Design and implement immersive in-game UI/UX for a horror game, including player flows, wireframes, prototypes, HUDs, inventories, menus, icons, style guides, and visual assets. Ensure usability, accessibility, readability, responsiveness, and visual consistency. Collaborate with game and technical designers, support implementation in Unreal Engine UMG, and contribute motion design and UI animation.
6 Days AgoSaved
Remote
United States
Digital Media • News + Entertainment
Create visual development for a horror game franchise across characters, creatures, environments, props, gameplay elements, and cinematic key art. Develop mood paintings, lighting studies, color scripts, and production-ready design documentation while collaborating with creative, narrative, design, animation, VFX, and outsourcing teams. Rapidly iterate from feedback, maintain visual cohesion, balance artistic ambition with production needs, and mentor junior artists.
13 Days AgoSaved
Remote
United States
Digital Media • News + Entertainment
Lead cross-functional engineering, QA, and production teams to deliver narrative-driven games on schedule and budget. Define project plans, manage budgets, mitigate risks, oversee quality and certification processes, coordinate launches and post-launch support, and translate creative vision into actionable technical development plans.
13 Days AgoSaved
Remote
United States
Digital Media • News + Entertainment
Operate as the GM of Games' right hand: run division operating rhythm, manage GM calendar and meetings, aggregate cross-functional status and risks, track decisions and actions, produce executive briefing materials, and lead division-wide operating projects and process improvements.
19 Days AgoSaved
Remote
United States
Digital Media • News + Entertainment
Lead the game's design vision through pre-production: define gameplay systems, prototype in Unreal/Blueprints, lead a small design team, run playtests, iterate mechanics, collaborate cross-functionally, and scope features for production while mentoring designers.
21 Days AgoSaved
Remote
United States
Digital Media • News + Entertainment
Design, sculpt, model, and texture high-quality 3D characters for real-time engines. Produce high-poly sculpts and optimized low-poly game-ready models, collaborate with rigging/animation/tech art, maintain visual standards, mentor junior artists, and improve character pipeline and performance across platforms.
24 Days AgoSaved
Remote
United States
Digital Media • News + Entertainment
The role involves crafting engaging real-time cinematics in Unreal Engine, collaborating with various teams to enhance storytelling and gameplay integration.
One Month AgoSaved
Remote
United States
Digital Media • News + Entertainment
Perform test case execution, regression, smoke, and exploratory testing for PC/console projects; report clear reproducible bugs; maintain test plans; collaborate with developers, designers, and QA leads to resolve issues and improve gameplay quality.
One Month AgoSaved
Remote
United States
Digital Media • News + Entertainment
Lead and mentor a team of 2D artists across concept through final polish for Poppy Playtime and other projects. Establish visual styles and guidelines, contribute to concept planning, produce and iterate environment/character/asset designs, collaborate with cross-functional teams, and ensure quality and delivery against creative briefs.