General Intuition is the frontier lab for acting in space and time. We build large action models and world models that can perceive, predict, and act across virtual and physical environments. General Intuition builds on the strength of Medal, the world's largest and fastest-growing platform for gaming clips, where millions of gamers capture, share, and discover new games every year. We've raised over $650M from Khosla, GC, Valor, and Point72 since October 2025, and recently closed our latest round at a $6.2B valuation.
The RoleYou'll join the Recorder team as a senior engineer and work on the core of Medal: the software that captures, encodes and records gameplay on our users' machines, including game integrations that power features like auto clipping.
Engineers from other teams (Game Integrations, Front End and interns) regularly contribute to the recorder codebase, so a big part of this role is making that safe and easy. You'll design and architect solutions a team can maintain, set up guardrails and best practices, and help the codebase mature so anyone can make changes cleanly and with confidence.
This is hands-on work across the recorder stack: capture, hooks, encoding and game integrations. We want someone who likes working across the whole system and sharing what they know, not someone who owns one silo.
What We're Looking ForConfident using C#, .NET Framework, and win32 in performance-critical contexts
Proven software engineering expertise: you've built maintainable, extensible systems
A collaborative, team-first mindset: you share knowledge, pair with others and help the team avoid single points of failure
Result-driven: everything we do is driven by the metrics and performance of the feature, we move fast and ship regularly
Gaming: a passion for games and gaming communities, and a user of Discord and other gaming products
In-person: we're hiring in NYC to work alongside the product team, 5 days a week in the office
Great to have
C/C++
Graphics APIs e.g. DX11, DX12 and Vulkan
Reverse engineering, hooking/injection, modding
Game engines
Our team works primarily in C#, .NET Framework, C++, and GitHub actions.
We collaborate closely with our sister teams: front end (Electron/React), back end (Java), and infrastructure (Terraform).
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