Location: New York City (in person), San Francisco (in person), or New Zealand (remote) | Type: Full time, onsite | Team: Technical Art
Who are we?
Antioch is the agentic simulation platform for robotics and autonomy. Teams design, train, and test physical systems in high-fidelity cloud simulation, accelerated by 3D-native agents. We build precision-calibrated digital twins and run massively parallel simulation scenarios, so customers spend less time on expensive, slow real-world testing. Our customers include leading robotics, autonomy, and perception teams working in manufacturing, logistics, construction, and safety.
Who are we looking for?
Technical artists who will develop our sim-ready asset pipeline and build the content and tools that make our simulation high-fidelity, performant, and reusable. You'll work across procedural and hand-crafted environments, character animation pipelines, real-time visual FX, and physics systems (Newton, PhysX). This is an early, high-ownership builder role, and it is development-heavy with an eye for artistry.
What you'll do
- Build Python tools for the sim-ready USD asset pipeline: procedural environments, character animation processing, Gaussian splat tooling, CAD-to-real-time pipelines, robotic asset configuration, custom MDL shaders, and real-time FX.
- Research and implement new asset creation and processing methods, with a focus on simulation readiness and sensor-ready materials for camera, radar, lidar, and infrared.
- Build high-quality environments from customer-provided, internally designed, and asset-store sources, working with customers and sim engineers.
- Represent Antioch in customer conversations and site visits.
What we're looking for
- A strong portfolio showing procedural thinking and custom tooling for real-time game engine or VFX pipelines, with a preference for Python.
- Deep knowledge of PBR materials and custom shader design, with significant experience in MDL, MaterialX, or Unreal Engine shader networks.
- Experience building procedural scene tools in Unreal Engine PCG, Houdini, or Blender Geometry Nodes.
- Expertise in Gaussian splatting and generative 3D modeling.
- A track record of shipping production-ready capabilities.
- Nice to have: NVIDIA Omniverse or Isaac Sim, USD pipelines, Newton or Warp, synthetic data or robotics work, MetaHuman pipelines.
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