ZeroSpace is a digital agency and production studio specializing in emerging technologies and real-time 3D for virtual production, CG animation, and immersive experiences. Our unique facility houses the largest fixed-install LED volume on the East Coast, industry-standard Vicon motion capture systems, and a state-of-the-art volumetric capture studio. We're an interdisciplinary team of technologists and artists where technical innovation meets creative vision. Our clients include major film studios, Oscar-winning directors, and the biggest brands in the world.
The Role
We're seeking a versatile Tools & Pipeline Developer to build and maintain the technical infrastructure that powers our client projects. You'll be the bridge between creative vision and technical execution, developing custom tools, automating workflows, and solving complex production challenges across our diverse project portfolio. From real-time game experiences in Unreal Engine to motion capture data processing and volumetric capture pipelines, you'll work directly with artists, directors, and technical teams to deliver cutting-edge content for high-profile clients.
In this role, you will:
Develop custom tools and scripts for Unreal Engine projects using C++ and Blueprints
Build and maintain motion capture data processing pipelines, including cleanup, retargeting, and integration workflows
Create volumetric capture processing tools and optimization scripts for real-time playback
Design and implement data wrangling solutions for large-scale media asset management
Develop pipeline automation tools to streamline asset ingestion, processing, and delivery
Collaborate with artists and technical directors to identify workflow bottlenecks and create solutions
Build custom integrations between different software packages and production tools
Create utilities for batch processing, file conversion, and quality assurance
Optimize performance for real-time applications and large dataset processing
Document tools and provide training to production teams
About you:
3-5+ years of experience solving technical problems in games, 3D animation, immersive experiential, or other visual media
Strong programming skills in C++ and scripting languages (Python, JavaScript, TypeScript) in production environments / pipelines
Experience with Unreal Engine development using both C++ and Blueprints
Experience with REST APIs and real-time data streaming protocols (OSC, WebSockets)
Knowledge of SQL and relational databases
Experience with 3D animation workflows and data formats (FBX, USD, etc.)
Familiarity with TouchDesigner programming and media processing tools (ffmpeg, ImageMagick)
Strong problem-solving skills and ability to work independently on diverse technical challenges
Well-organized and experienced in documentation, asset management, and version control (Git, Perforce, Unity VCS)
Excellent written/verbal communication skills and ability to collaborate with technical and creative teams
Nice to Have:
Experience with volumetric capture technologies
Knowledge of DCC applications (Maya, Houdini, Blender, Omniverse) and their APIs
Familiarity with virtual production workflows, LED volume technology, and Disguise
Background in digital cinematography and color science
Experience with cloud computing and distributed processing systems
Knowledge of generative AI pipelines for image/video processing (superresolution, background removal)
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