Take-Two Interactive Software

HQ
New York
Total Offices: 3
13,000 Total Employees
Year Founded: 1993

Take-Two Interactive Software Company Growth, Stability & Outlook

Take-Two Interactive Software's Candidate Tradeoffs

If you’re weighing whether Take-Two Interactive Software is the right fit, these are the core tradeoffs to consider.

  • Take-Two Interactive Software places greater emphasis on global scale, brand strength and long-term career capital than on the close-knit leadership access typical of smaller organizations.

What People Are Saying About Take-Two Interactive Software

  • Strong Revenue Growth: GAAP net revenue rose 18% year over year to $6.66 billion in FY2026, and Net Bookings reached $6.72 billion. Q4 FY2026 bookings of $1.58 billion came in above guidance, indicating momentum.
  • Diversified Revenue Streams: Revenue grew across mobile (~$3.33B), console (~$2.60B), and PC/other (~$0.73B) in FY2026, with digital channels representing 97% of the mix. Recurrent consumer spending grew 16% and comprised roughly 78% of GAAP revenue, underscoring durable live‑service engagement.
  • Future-Ready Strategy: Management is guiding FY2027 to $8.0–$8.2 billion in Net Bookings and $7.9–$8.1 billion in GAAP revenue, with positive GAAP net income expected. The slate is anchored by the scheduled November 19, 2026 launch of Grand Theft Auto VI.