Weekday, Inc. Logo

Weekday, Inc.

Game Tools & Modding Engineer

Reposted 2 Months Ago
Remote
Hiring Remotely in United States
20-60 Hourly
Mid level
Remote
Hiring Remotely in United States
20-60 Hourly
Mid level
Develop and maintain engine-level systems, game modding tools, and editor extensions. Implement and optimize rendering pipelines and shaders using DirectX/Vulkan/OpenGL/Metal. Profile and optimize CPU/GPU/memory and multithreaded workloads, debug complex graphics issues, and collaborate with engineers, artists, and designers to deliver high-quality, maintainable C++ engine code.
The summary above was generated by AI

This role is for one of our clients

$20 - $60/hourpay

Role Title: Game Tools & Modding Engineer
Role Type: Contractor
Location: Remote

We are looking for a Game Tools & Modding Engineer with strong expertise in graphics programming, rendering systems, and engine-level development to build high-performance, real-time applications. This role focuses on developing graphics systems, rendering pipelines, engine tools, and low-level optimizations using modern graphics APIs such as DirectX (DX11/DX12), Vulkan, OpenGL, or Metal.

If you have a strong background in game development, graphics programming, and engine architecture, and enjoy working close to the engine rather than gameplay logic, this opportunity is for you.


RequirementsKey ResponsibilitiesEngine & Tools Development
  • Design, develop, and maintain engine-level systems and game development tools using C++.
  • Build and enhance game modding tools, editor extensions, and development pipelines.
  • Extend engine capabilities to improve workflows for developers, artists, and designers.
Graphics & Rendering
  • Develop and optimize rendering pipelines, shaders, and real-time graphics systems.
  • Implement graphics features using DirectX (DX11/DX12), Vulkan, OpenGL, Metal, or equivalent graphics APIs.
  • Work with HLSL/GLSL shaders and modern rendering techniques.
Performance Optimization
  • Optimize rendering performance across CPU, GPU, memory, and multithreaded workloads.
  • Identify and resolve bottlenecks affecting graphics performance and engine efficiency.
  • Debug complex rendering, graphics, and cross-platform compatibility issues.
Collaboration & Code Quality
  • Collaborate closely with engineers, technical artists, designers, and other stakeholders to deliver high-quality solutions.
  • Write clean, maintainable, and well-documented C++ code following engineering best practices.
  • Participate in code reviews, architecture discussions, and technical decision-making.
Required Skills & Qualifications
  • 3–6 years of experience in game development, graphics programming, or real-time rendering.
  • Strong proficiency in C++.
  • Hands-on experience with one or more graphics APIs:
    • DirectX 11/12
    • Vulkan
    • OpenGL
    • Metal
  • Solid understanding of:
    • Rendering pipelines
    • Shader programming (HLSL/GLSL)
    • 3D mathematics
    • Real-time graphics concepts
  • Experience with Unreal Engine or a similar game engine.
  • Knowledge of performance optimization techniques across CPU, GPU, memory, and multithreading.
  • Strong debugging, analytical, and problem-solving skills.
  • Ability to work independently in a distributed or remote team environment.
Preferred Qualifications
  • Experience with engine customization and low-level systems programming.
  • Familiarity with graphics profiling and debugging tools such as RenderDoc, PIX, Nsight, or similar.
  • Experience developing cross-platform applications or working within performance-constrained environments.
  • Exposure to game development tooling, editor extensions, asset pipelines, or automation.
  • Background in multiplayer systems or large-scale game architectures.
Must-Have Skills
  • C++
  • Game Development
  • Graphics Programming
  • DirectX / Vulkan / OpenGL
  • Rendering Pipeline
Good-to-Have Skills
  • Unreal Engine
  • Shader Programming (HLSL/GLSL)
  • Engine Development
  • Performance Optimization
  • RenderDoc
  • PIX
  • Nsight
  • Game Tools Development
  • Modding Tools

Similar Jobs

40 Minutes Ago
Remote or Hybrid
Senior level
Senior level
Aerospace • Artificial Intelligence • Cloud • Machine Learning • Software • Cybersecurity • Defense
Provides technical leadership for display graphics and platform services software. Responsibilities include architecture, design, embedded C++ implementation, graphics performance optimization, integration and field-issue investigation, testing, design reviews, technical decision-making, stakeholder collaboration, and mentoring junior engineers. The role supports mission-critical programs and may involve firmware, driver, multithreading, and multicore development.
Top Skills: C++CpuDevice DriversDo-178CEmbedded C++FirmwareGpuLean/AgileMulticore ProcessingMultithreading
An Hour Ago
Remote
Entry level
Entry level
Events • Food • Travel • Hospitality • Hotels & Resorts
Provides friendly and efficient food and beverage service in hotel dining outlets. Welcomes guests, takes orders, serves food and drinks, maintains outlet cleanliness and readiness, supports revenue through menu promotions, follows food safety procedures, handles feedback, and collaborates with kitchen and service teams. Requires strong communication, hospitality focus, flexibility for shifts and holidays, and the ability to stand for extended periods.
4 Hours Ago
Remote or Hybrid
Senior level
Senior level
Aerospace • Artificial Intelligence • Cloud • Machine Learning • Software • Cybersecurity • Defense
Lead architectural design and innovation for aerospace tooling solutions within the ANTHEM platform. Collaborate with business and technology leaders to align architecture with strategic goals, ensuring scalable, secure, compliant, and reliable solutions. Guide software development, system integration, validation, and engineering productivity initiatives. Build and support a strong technical team through recruiting, talent development, succession planning, retention, and inclusive leadership.
Top Skills: .NetAvionics Communication ProtocolsBambooC#C++Ci/CdCloud ComputingGenerative AiGrafana LokiLaunchdarklyMicroservicesOctopusOpenshiftPythonService-Oriented Architecture (Soa)

What you need to know about the NYC Tech Scene

As the undisputed financial capital of the world, New York City is an epicenter of startup funding activity. The city has a thriving fintech scene and is a major player in verticals ranging from AI to biotech, cybersecurity and digital media. It also has universities like NYU, Columbia and Cornell Tech attracting students and researchers from across the globe, providing the ecosystem with a constant influx of world-class talent. And its East Coast location and three international airports make it a perfect spot for European companies establishing a foothold in the United States.

Key Facts About NYC Tech

  • Number of Tech Workers: 549,200; 6% of overall workforce (2024 CompTIA survey)
  • Major Tech Employers: Capgemini, Bloomberg, IBM, Spotify
  • Key Industries: Artificial intelligence, Fintech
  • Funding Landscape: $25.5 billion in venture capital funding in 2024 (Pitchbook)
  • Notable Investors: Greycroft, Thrive Capital, Union Square Ventures, FirstMark Capital, Tiger Global Management, Tribeca Venture Partners, Insight Partners, Two Sigma Ventures
  • Research Centers and Universities: Columbia University, New York University, Fordham University, CUNY, AI Now Institute, Flatiron Institute, C.N. Yang Institute for Theoretical Physics, NASA Space Radiation Laboratory

Sign up now Access later

Create Free Account

Please log in or sign up to report this job.

Create Free Account